3D Artist & UX/UI Designer
Crafting worlds in 3D and designing experiences people enjoy using. Based in Melbourne, Australia.
3D Art
A hyper-detailed bedroom environment in Unreal Engine 5 — game-optimised assets and character-driven storytelling through props.
3D Art
A luxurious game-ready train carriage interior — grounded fantasy, warm lighting, bespoke props optimised for Unreal Engine 4.
3D Art
A dense vertical slice of a Japanese alley — a ramen shop diorama with meticulous prop work and reference-based texturing.
3D Art
A photo-replication challenge — hard surface and organic objects modelled in Maya and rendered with Pixar's RenderMan.
UX / UI Design
A 5-week UX sprint designing a web app for a bubble tea store — from guerilla research to a clickable Figma prototype.
Hi, I'm Matt — a Melbourne-based 3D artist and UX/UI designer with a passion for crafting believable worlds and intuitive experiences.
My 3D work spans environment art, prop modelling, and real-time rendering — always with game performance in mind. On the UX side, I'm drawn to research-led design: getting out of the building, talking to real people, and letting those insights shape the product.
In my free time, I enjoy geeking out about video and board games. If I'm not out and about eating, you will definitely catch me at home drawing, gaming or baking!
Feel free to reach out to me and have a chat about working together or geeking out!